STORY/GAMEPLAYJake Ryan is a rookie police officer that recently joins the Jackson Beach PD. During his duty, he's trying to uncover clues to his father's murder (a police officer, of the same force, killed in the line of duty in 1984 and his case has not yet been solved). While the gameplay plot circulates on police duty, Jake would eventually have a suspicious car accident while riding his police motorcycle. After his recovery, the gameplay plot changes, and Jake quits the police force, and gets a job as an assistant in a private investigation firm, supported by his father's old partner, to continue his research.
The game has a dynamic displaying menu with five options (look, interact, walk, talk and options menu) and a police motorbike interface system. On the motorbike, you can press the ignition button, then map of the area will appear so that to travel to a destination. You can also use your radio to contact police headquarters when necessary and click the appropriate codes that match the situation. Use your radio to call for backup when dealing with criminals to avoid shootout sudden deaths.
Puzzles are easy, while the game's interaction-inventory interface is usable. Although the scenario is fine, easy puzzles, hackneyed dialogues, and a cliché plot, charming characters etc, I can easily complain about its restrictive progression often requiring trial and error and about repetitive bureaucracy.
GRAPHICS/SOUNDOk, the graphics just doesn't meet my admittedly high standards for a mid 90s adventure game. The game offers some good sequences, though its graphics are (in general) average, while characters (although digitized) walking at a snail's pace. Characters are well animated though while the backgrounds are partly animated. Soundwise, the various soundtracks accompanying the scenes are far from thrilling musical experience, and not the sort of tunes you leave playing loud while taking a bath.